So, it’s been a while since I made a post of any substance. Blame it on the game I made for Dream Build Play: World War Toon. I spent most of March cleaning it up to get it onto Xbox Live Indie Games, and it’s currently sitting in peer review (for any of you interested in reviewing it).
It’s a turn-based strategy game and its code is based largely off of the Geodesic Grid stuff I’ve posted here. Once that gets through review, and I don’t have to worry about it constantly, I’ll be posting some more thoughts on the Geodesic Grid and how I used it. So, if you want that stuff to come faster, help World War Toon pass peer review! ;-)