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	<title>JeBuS&#039; Coding</title>
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	<description>Ramblings about Programming</description>
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		<title>JeBuS&#039; Coding</title>
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		<title>Arts &amp; Crafts &#8211; Mostly Crafts</title>
		<link>http://jebuscoding.wordpress.com/2011/07/05/arts-and-crafts-pt1/</link>
		<comments>http://jebuscoding.wordpress.com/2011/07/05/arts-and-crafts-pt1/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 02:25:07 +0000</pubDate>
		<dc:creator>JeBuS</dc:creator>
				<category><![CDATA[MineCraft]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[csharp]]></category>
		<category><![CDATA[deferred rendering]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://jebuscoding.wordpress.com/?p=191</guid>
		<description><![CDATA[A full year since my last post.  What a slacker.  Well, here&#8217;s some pictures of the past weekend&#8217;s crafts. I&#8217;ve never actually played MineCraft, it always seemed pointless to me.  I&#8217;ve got a tote-full of Legos in a closet that hasn&#8217;t been touched in a decade.  If I wanted to build things with blocks, I&#8217;d [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jebuscoding.wordpress.com&amp;blog=11720193&amp;post=191&amp;subd=jebuscoding&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Using the Wiimote with Windows Phone 7 Emulator</title>
		<link>http://jebuscoding.wordpress.com/2010/07/26/wp7-wiimote-1/</link>
		<comments>http://jebuscoding.wordpress.com/2010/07/26/wp7-wiimote-1/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 17:18:03 +0000</pubDate>
		<dc:creator>JeBuS</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://jebuscoding.wordpress.com/?p=184</guid>
		<description><![CDATA[So over the weekend I had the bright idea of using a Wiimote to simulate the accelerometer for Windows Phone 7 development.  I figured it couldn&#8217;t be that difficult, as WiimoteLib has been around a while now.  3 days later, I&#8217;ve finally managed to get that to work.  Through no small effort, either. Things started [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jebuscoding.wordpress.com&amp;blog=11720193&amp;post=184&amp;subd=jebuscoding&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>World War Toon: In Peer Review</title>
		<link>http://jebuscoding.wordpress.com/2010/03/17/world-war-toon-in-peer-review/</link>
		<comments>http://jebuscoding.wordpress.com/2010/03/17/world-war-toon-in-peer-review/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 21:59:12 +0000</pubDate>
		<dc:creator>JeBuS</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[XNA WorldWarToon]]></category>

		<guid isPermaLink="false">http://jebuscoding.wordpress.com/?p=177</guid>
		<description><![CDATA[So, it&#8217;s been a while since I made a post of any substance.  Blame it on the game I made for Dream Build Play: World War Toon.  I spent most of March cleaning it up to get it onto Xbox Live Indie Games, and it&#8217;s currently sitting in peer review (for any of you interested [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jebuscoding.wordpress.com&amp;blog=11720193&amp;post=177&amp;subd=jebuscoding&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Delayed for DreamBuildPlay</title>
		<link>http://jebuscoding.wordpress.com/2010/02/17/delayed-for-dreambuildplay/</link>
		<comments>http://jebuscoding.wordpress.com/2010/02/17/delayed-for-dreambuildplay/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 16:19:55 +0000</pubDate>
		<dc:creator>JeBuS</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://jebuscoding.wordpress.com/?p=175</guid>
		<description><![CDATA[My Geodesic Grid series is delayed until after DBP, as all of my spare time is going towards my DBP project at the moment.  I will finish this, just not until then. Filed under: Uncategorized<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jebuscoding.wordpress.com&amp;blog=11720193&amp;post=175&amp;subd=jebuscoding&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Geodesic Grid &#8211; Part 3</title>
		<link>http://jebuscoding.wordpress.com/2010/02/02/geodesic-grid-part-3/</link>
		<comments>http://jebuscoding.wordpress.com/2010/02/02/geodesic-grid-part-3/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 12:27:05 +0000</pubDate>
		<dc:creator>JeBuS</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Geodesic Grid]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://jebuscoding.wordpress.com/?p=139</guid>
		<description><![CDATA[Dual Polyhedron In order to make our Geodesic Grid, we need to get the dual polyhedron form of our subdivided icosahedron.  In theory, it&#8217;s a fairly simple process.  Each vertex of the icosahedron corresponds to a cell (the planar face).  The cell is defined by its corners which are the positions of the center of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jebuscoding.wordpress.com&amp;blog=11720193&amp;post=139&amp;subd=jebuscoding&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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		<title>Geodesic Grid &#8211; Part 2</title>
		<link>http://jebuscoding.wordpress.com/2010/01/30/geodesic-grid-part-2/</link>
		<comments>http://jebuscoding.wordpress.com/2010/01/30/geodesic-grid-part-2/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 08:18:30 +0000</pubDate>
		<dc:creator>JeBuS</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Geodesic Grid]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[Icosahedron]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://jebuscoding.wordpress.com/?p=19</guid>
		<description><![CDATA[Where to start? Well, the first thing we need to do is create an Icosahedron.  We need the vertices and the indices of the faces.  Finding the cartesian coordinates of the vertices is simple enough.  Once you&#8217;ve got the coordinates, you just need to use a little brain power to come up with the indices. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jebuscoding.wordpress.com&amp;blog=11720193&amp;post=19&amp;subd=jebuscoding&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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		<title>Geodesic Grid &#8211; Part 1</title>
		<link>http://jebuscoding.wordpress.com/2010/01/28/geodesic-grid-part-1/</link>
		<comments>http://jebuscoding.wordpress.com/2010/01/28/geodesic-grid-part-1/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 01:49:26 +0000</pubDate>
		<dc:creator>JeBuS</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Geodesic Grid]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[Icosahedron]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://jebuscoding.wordpress.com/?p=6</guid>
		<description><![CDATA[What is a Geodesic Grid? Well, it is a shape made of hexagons and pentagons, like a Truncated Icosahedron.  However, the geodesic has as many faces as needed to make it as spherical as needed, like a Geodesic Dome. What does it look like? Something like this: Why do you need this? Originally, the idea [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jebuscoding.wordpress.com&amp;blog=11720193&amp;post=6&amp;subd=jebuscoding&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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